Damascus wrote:
I'm using Quake2XP
The last time I'm tried Quake2XP, it wasn't compatible with coopordie. Maybe the last version is different, but the one I have tested (autumn 2007) has it's own dll and can't support standard Quake2 dll, so it can't run any modification.
It's sad because Quake2XP seem to be the last Quake2 engine under development and is very eye candy.
EDIT: regarding the
Quake2XP forum, it seem that the last version has a sort of "compatibility mode" for mods. I will need to look at that someday. But I'm afraid Quake2XP could block some coopordie feature like R1Q2 does.