Crusard, the best place for information about Lazarus entities is the
RUST forum.
But I'm not sure if it is possible to combine a func_train with turret.
I will also recommend you to test your map with the kmquake2 engine, because Knightmare has done a big job when merging Lazarus code with CTF with ACEBOT and more, but it may not be fully compatible with the original Lazarus. Try if you want to be sure.
I suspect the actual bug in mission 9 with the data spinner to be introduced by the mixing of various dll code.
There are also some Lazarus feature that are not implemented in KMQuake2 (fog, ...) because they are initially not working in multiplayer.