Reaper wrote:
more details about incompatibilities with R1Q2
I haven't tested recent versions, and I know some old versions work well with coopordie. The main problem come from a sort of anti-cheat feature that block some worldserver actions (map transition or entities alteration, I don't remember).
Reaper wrote:
the standard quake 2 engine has that annoying WSACONNECT crash
I have an old standard quake 2 engine modified specially for coopordie, it was called wsrvquake2, I need to retrieve it from my backup and put it on the download page. It has only small modifications and include a bugfix for the WSACONNECT bug.