
Re: Joining a game (in the next version)
Pat AfterMoon wrote:
The progression of a challenger will no more be accidentally broken by a visitor.
I noticed that not only an unexpected guest to a challenge game interrupts its progression, but when someone leaves an active server, it often puts other saved games to a risk, too.
I'll try to explain. When, for example, I play with another player and we are attempting a duo challenge together, there is a solo challenge saved separately.
So, we play with a separate inventory and progression, and everything's fine. But then he leaves. If at that moment I'm not smart enough to leave immediately, the data from duo
overwrites data from solo. Not just progression or inventory, but
everything is
transferred to the solo progression, including score, health and deaths.
I'm sure that this is something you might want to look into.