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 My quake 2 mod (new) 
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Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post My quake 2 mod (new)
Ok, since i've lost my mod, i started making it again :D . Now it's MUCH HARDER and requires A LOT of teamwork, tactics etc. (just like in commandos, if you played it: you must either plan everything, either die).

Note that it's not 100% done, i made the monsters and a "new" shotgun: the steady one. You can change the shotgun type by writing in the console the following:
Code:
shotgun_type

Personally, i prefer binding it to a button (N in example) so i may change it faster:
Code:
bind n shotgun_type

What is the steady shotgun? Well, it's more accurate and deals more damage at the cost of 2 shells


How to play it?
1) Get it here: http://www.2shared.com/file/Mh5qBUGM/CoopChallenge.html;
2) Run Name.exe and do what it tells you to do; (you must do that at least once, but you don't need to run it everytime you want to play)
3) Run CC_official.bat .



Note: I recommend to play with at least 1 more player.

I hope you don't mind about Name.exe 's interface (it took me 1 hour to do that program :o)


ANOTHER IMPORTANT NOTE: you must be in pat's betatest group to play this mod.
ToDo: remove need to be in the betatest group to play the mod.

_________________
Quaking like it's the '98s.
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Mon Jun 20, 2011 9:45 am Profile YIM

Joined: Mon Sep 26, 2011 4:06 pm
Posts: 10
Post Re: My quake 2 mod (new)
watever man


Mon Sep 26, 2011 11:40 pm Profile
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