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 Profile help. 
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Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Profile help.
Teo wrote:
... Soldiers being replaced by Makron 100%? :lol:

Already done :
http://www.coopordie.com/forum/viewtopic.php?f=1&t=142

:mrgreen:

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Thu May 15, 2008 4:08 pm Profile WWW
Champion in solo and duo and trio

Joined: Sat Feb 02, 2008 6:43 am
Posts: 151
Post Re: Profile help.
That sounded like a funny Christmas. :lol:
But you kept it until the end of March? LOL!
Better make another surprise for us this Christmas. :)


Thu May 15, 2008 5:16 pm Profile

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: Profile help.
OK, problems here. First off, when I continue a map, all the monsters are back perfectly fine and alive and all my items and keys are gone. So pretty much I have to re-do half the unit. It would be great if we could keep out items and the game the way we left it.


Fri May 16, 2008 3:40 pm Profile
Champion in solo and duo and trio

Joined: Sat Feb 02, 2008 6:43 am
Posts: 151
Post Re: Profile help.
If you take a break between maps, which are in a single unit, all the monsters will be back, so that's why I advise you to take breaks when you enter a first level in a unit, because if you take a break in a level between other levels in a unit, and you have to go back, all the monsters will be alive and kicking.


Sat May 17, 2008 5:45 am Profile

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: Profile help.
Damn medics, I'm always gibbing the Strogg bodies, but they still come back :lol:


Sat May 17, 2008 3:46 pm Profile
Champion in solo and duo and trio

Joined: Sat Feb 02, 2008 6:43 am
Posts: 151
Post Re: Profile help.
Weird. They shouldn't be. Maybe you have missed some. :)


Sat May 17, 2008 6:21 pm Profile

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: Profile help.
I was joking in reference to that all the monsters come back if you leave the game :roll:


Sun May 18, 2008 6:36 am Profile

Joined: Thu Sep 06, 2007 11:22 pm
Posts: 81
Post Re: Profile help.
How about Tanks replace insane marines?


Sat May 24, 2008 7:28 pm Profile
Champion in solo and duo

Joined: Wed Dec 10, 2008 10:06 am
Posts: 76
Post Re: Profile help.
Pat AfterMoon wrote:
coefficients for an existing monster to be replaced by an iron maiden :
  • blaster soldier 1%
  • shotgun soldier 1%
  • machinegun soldier 3%
  • infantry 3%

Sorry for bringing an old thread up, but are these still applied in the game? I guess not, because I have never seen any monsters replaced so far. So, why was it removed then? Too many complaints?

I remember playing this Quake 2 mod called "Experience", if I recall it right. So, in there it was common for Tank Commanders and Maidens to replace Stroggs in the first map and most had some annoying special abilities. Now that was unexpected!


Tue Dec 16, 2008 5:36 pm Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Profile help.
Pain wrote:
I have never seen any monsters replaced so far. So, why was it removed then?
You are right, the replacement script was removed during June 2008. It's because like it's currently working, replacing a monster remove the specific properties of the original monster. On some missions there are monsters that can drop items that are necessary for accomplishing the goal.

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Tue Dec 16, 2008 10:50 pm Profile WWW
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