UhUm uhum... sorry to get in.. I think the Hud is actually like getting the DM scoreboard and moving position/info displayed...
Therefore, it SHOULDN'T be a problem, if I'm not wrong about the code.
Well, about more players... The easiest way (i've tried myself) is to change Coop for Deathmatch on the DLL itself.
Like in here (if I'm not wrong, couldn't test it.. there seem to be some externals unresolved and I didn't feel like checking what the hell is missing...)
Code:
deathmatch = gi.cvar ("coop", "0", CVAR_LATCH);
coop = gi.cvar ("deathmatch", "0", CVAR_LATCH);
What do you think about that, Pat?