x-trix-c wrote:
pat dont you have any comment on the above suggestions
About
inventory and progress be left aside when using Mission packs , I think it could be a good idea because it let more freedom for mission pack creator. Technically it's not a problem, it only need work and time
About
Lazarus, I would like to use the totality of the Lazarus code, because it's really great for creating new map. But as I know, there is multiple licence issue about it (The code isn't GPL, it use code from non GPL dll like rogue or ground zero, and use of external lib that are not GPL compatible like fmod).
I know that Knightmare (a Quakesrc coder) has contacted David Hyde (the Lazarus author), I have tried too there is many months, but got no answer to my emails, and forum message.
About what I think ... I think that with the softcore mode I will have the possibility to play the entire game for the first time ! who want to be my guide !
I also plan to add "calamity" to COOP or DIE, like the disparition of all medikit (maybe 90% only) and a sort of puzzle with indices hidden in multiple maps, for finally get access to an hidden mission (probably a DM map with monsters). The players who will accomplish this mission will become hero, like those who have slayed Makron in HardCore mode. The result of their victory will affect all players in all maps, with the return of medikits (maybe only for a given time).
Of course this type of mission will have a little storyline, like "The Stroggos have destroyed a spaceship hospital, the marines need to capture a communication center for sending a SOS ... bla bla bla"
My goal is to create events that affect all the players, not only those who play on the same server.