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 Quake2XP engine: coopordie ready 
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Joined: Tue May 11, 2010 4:05 pm
Posts: 25
Post Re: Quake2XP engine: coopordie ready
n00bketchup wrote:
Hello pat, i seem to be having difficulty with this particular mod. I am new to coop mode, and the quake2xp mod. I have it working , and it brings me to the pre-game map with the updated pretty graphics, but when i press O to connect, it just says it.

it uses it for chat instead of a command, and im not sure how to get around this :undecided:


This is his problem.

xRDVx wrote:
Enforcer: Yes, you should do rename the .dll.


When I rename the dll to kmgamex86.dll, it consequently crashes during the startup. It doesn't display any specific error, it just says 'the program has stopped responding'.


Tue May 11, 2010 7:26 pm Profile

Joined: Tue May 11, 2010 4:05 pm
Posts: 25
Post Re: Quake2XP engine: coopordie ready
Any help?


Wed May 12, 2010 6:19 pm Profile
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Quake2XP engine: coopordie ready
@CombatEnforcer : The KMQuake2 engine can't run a standard Quake2 mod. It needs a DLL recompilation. Sorry, I don't plan to do this.

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Wed May 12, 2010 7:43 pm Profile WWW

Joined: Tue May 11, 2010 4:05 pm
Posts: 25
Post Re: Quake2XP engine: coopordie ready
You mean to work with the worldserver?

Also, I can't seem to get EGL working with coopordie either. I can play it, but it doesn't recognise the wsrv_login command.


Wed May 12, 2010 11:44 pm Profile
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Quake2XP engine: coopordie ready
@CombatEnforcer: please, stop to quote every message

EGL and other Quake2 engines work well with coopordie. If you want to use one, install it in your Quake2 directory and edit your "coopordie.bat" file, replace quake2.exe by egl.exe or quake2max.exe ...etc.

Engines that don't work with coopordie are engines that break the compatibility with vanilla Quake2 DLL. KMQuake2 is one of them. Quake2XP breaks also the compatibility but it has a special command to restore it "+set net_compatibility 1".

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Thu May 13, 2010 12:33 am Profile WWW

Joined: Sat Sep 19, 2009 8:41 am
Posts: 12
Post Re: Quake2XP engine: coopordie ready
Pat AfterMoon wrote:
The Quake2XP website is hacked and infested since a long time, I'm afraid Barnes has abandoned it :(

In the future I should host a mirror for some interesting Quake2 files like engines and texture pack.


Pat, do not worry, we are fine. :) Echon closed the hole in safety. And I hope infections will be no more. ;) I'm very busy and this is no time to make a new site. :( Rendering completely rewritten in glsl and therefore requires a video card that supports it to :lol:


Fri Jan 21, 2011 11:15 am Profile WWW ICQ
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Quake2XP engine: coopordie ready
Hi Barnes,

It's cool to hear news from you. I'm impatient to see your next release.

CU

Pat

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Sat Jan 22, 2011 9:39 am Profile WWW

Joined: Sat Sep 19, 2009 8:41 am
Posts: 12
Post Re: Quake2XP engine: coopordie ready
Pat, we upload new release :) But quakedev is dead and our new host is here http://kirkbarnes.users.sourceforge.net/


Wed Apr 20, 2011 11:44 am Profile WWW ICQ
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Quake2XP engine: coopordie ready
Hi Barnes,

Thank you for the link, I'm downloading your last engine and will test it with coopordie. I think it's a good choice to have switched your host to SourceForge.

One tip: add a big button to load the latest version of your engine or a link to the download page on your homepage. The actual logo is nice, but there is nothing to click and your menu on the left is very small.

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Wed Apr 20, 2011 12:44 pm Profile WWW
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Quake2XP engine: coopordie ready
Barnes, I've tried your last engine but without success.

Is there a "readme.txt" about what to do for using modification based on standard Quake2 DLL ?

In addition to the coopordie command line parameters, I've added "+set net_compatibility 1 " and created a copy of the coopordie DLL named "gamex86xp.dll".
But it seems that the engine continue to use its own DLL.

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Wed Apr 20, 2011 1:19 pm Profile WWW
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