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Some of the funniest, weirdest coopordie moments.
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Teo
Joined: Sat Feb 02, 2008 6:43 am Posts: 151
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Re: Some of the most funniest, weirdest coopordie moments.
metalgamer1997 wrote: And you, Teo, still haven`t done what I have. Go and grab a shining quatret star from your hair. Ah, I might just return to the good old days of Quake II sometime and earn those, yes. It's been a long while since I've played COOP or DIE - or played coop, in general really, of any game. Still, it should be a walk in the park. My only concern is dying in that laser pit in the Receiving Center - that was always the hardest part in the game for me. Oh, and yeah, congratulations on your 200th post! I've catch up myself.
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Sat Aug 10, 2013 1:12 pm |
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metalgamer1997
Joined: Sun Jun 10, 2012 3:16 pm Posts: 339
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Re: Some of the most funniest, weirdest coopordie moments.
Quote: Still, it should be a walk in the park. My only concern is dying in that laser pit in the Receiving Center - that was always the hardest part in the game for me. I understand. It`s the scariest place in the whole quake2 campaign. (The 2nd being those moving boxes in 8th unit).
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Sat Aug 10, 2013 1:15 pm |
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Teo
Joined: Sat Feb 02, 2008 6:43 am Posts: 151
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Re: Some of the most funniest, weirdest coopordie moments.
metalgamer1997 wrote: I understand. It`s the scariest place in the whole quake2 campaign. (The 2nd being those moving boxes in 8th unit). And the third being the Lower Mines. There's been at least a couple of times I've fallen in the lava during the earthquake while you move across that narrow bridge. ...So maybe it won't be that much of a walk in the park.
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Sat Aug 10, 2013 1:21 pm |
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delta
Joined: Mon Dec 26, 2011 11:49 am Posts: 87
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Re: Some of the funniest, weirdest coopordie moments.
Quote: Still, it should be a walk in the park. My only concern is dying in that laser pit in the Receiving Center - that was always the hardest part in the game for me. Me too.Because if you missed the platform,you die.
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Sat Aug 10, 2013 1:30 pm |
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delta
Joined: Mon Dec 26, 2011 11:49 am Posts: 87
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Re: Some of the funniest, weirdest coopordie moments.
I still remember when the enemies spawn on you.It stills annoying.
Last edited by delta on Sat Aug 10, 2013 2:01 pm, edited 1 time in total.
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Sat Aug 10, 2013 1:34 pm |
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metalgamer1997
Joined: Sun Jun 10, 2012 3:16 pm Posts: 339
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Re: Some of the most funniest, weirdest coopordie moments.
Teo wrote: metalgamer1997 wrote: I understand. It`s the scariest place in the whole quake2 campaign. (The 2nd being those moving boxes in 8th unit). And the third being the Lower Mines. There's been at least a couple of times I've fallen in the lava during the earthquake while you move across that narrow bridge. ...So maybe it won't be that much of a walk in the park. And the fourth being all the moving boxes in the 2nd unit
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Sat Aug 10, 2013 1:34 pm |
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Teo
Joined: Sat Feb 02, 2008 6:43 am Posts: 151
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Re: Some of the most funniest, weirdest coopordie moments.
metalgamer1997 wrote: And the fourth being all the moving boxes in the 2nd unit And the fifth being those insta-kill blinking lasers in Inner Chamber.
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Sat Aug 10, 2013 1:36 pm |
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metalgamer1997
Joined: Sun Jun 10, 2012 3:16 pm Posts: 339
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Re: Some of the most funniest, weirdest coopordie moments.
Teo wrote: metalgamer1997 wrote: And the fourth being all the moving boxes in the 2nd unit And the fifth being those insta-kill blinking lasers in Inner Chamber. For most of the players this danger should be placed to a higher position but I can get through this easily, so it belongs to the 5th position. And the sixth being a bug when returning to installation from comm center, 1th unit. (Well that danger can occur for coopordie only because of that nice bug. If you do a campaign through other wayz, then you shouldn`t meet with this problem. But of course, the O key.)
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Sat Aug 10, 2013 1:44 pm |
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Teo
Joined: Sat Feb 02, 2008 6:43 am Posts: 151
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Re: Some of the funniest, weirdest coopordie moments.
I don't know or remember the bug you're describing. Now that you mention it, though, the worst thing that could happen in normal cooperative mode is for a player to spawn on top of another at the start of a level. ...Well, it's not actually that bad because you keep your stuff in normal coop. So seventh position would be that jump you have to do in Research Lab. Well, it used to be pretty dangerous back when as a kid, and I didn't know that you could run in the game.
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Sat Aug 10, 2013 1:49 pm |
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metalgamer1997
Joined: Sun Jun 10, 2012 3:16 pm Posts: 339
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Re: Some of the funniest, weirdest coopordie moments.
And the 8th position - entering the 9th unit. Lots of those flying things, plus tank commanders, all this madness can lead to a forced suicide. 0_0
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Sat Aug 10, 2013 1:52 pm |
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