Last visit was: Thu Nov 21, 2024 11:58 pm It is currently Thu Nov 21, 2024 11:58 pm

All times are UTC




 [ 44 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
 Dropping Weapon Upon Death 
Author Message
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Dropping Weapon Upon Death
Fido wrote:
So what's going to happen? are weapons going to be droppable or not?

I think yes, but a modification to the dll is needed, so don't expect it to be a priority.

I will first finish the new inventory per team system (worldserver side only), and then add the "Angron" mission.

_________________
Playing : Tiny Attacks


Fri Jun 13, 2008 10:18 pm Profile WWW

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: Dropping Weapon Upon Death
Good to hear, hopefully it'll help out, as I really am annoyed at this part in Q2 where I'm against 3 gunners and a gladiator in a tight space with 10 grenades and a blaster.


Fri Jun 13, 2008 10:26 pm Profile
Champion in solo and duo and trio

Joined: Sat Feb 02, 2008 6:43 am
Posts: 151
Post Re: Dropping Weapon Upon Death
It's good to hear that you have decided to add Premonition of Angron. ;)


Sat Jun 14, 2008 4:41 am Profile

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: Dropping Weapon Upon Death
Played that campaign, was pretty good. A bit on the short side though.


Sat Jun 14, 2008 7:22 am Profile

Joined: Tue May 20, 2008 4:58 pm
Posts: 12
Post Re: Dropping Weapon Upon Death
Interesting thread guys, I had thought of this topic a few times.
I'll describe a situation:

I'm not the greatest player and enter the mines with a shotgun,super shotgun, machine gun and some other random items.
If I die, I have to start over from square one to get those guns back because without them, i'll just get pwned.

After 4 attempts that gets pretty annoying, it's like having a negative handicap: the good players stay alive and have good weapons, the bad players die and get a blaster.

I would vote for having a system where if you enter a level with a certain inventory, you get that same inventory back after dying and restarting the level.

PS: I beat the mines today after like 7 attempts :P


Sat Jun 14, 2008 8:36 pm Profile
Champion in duo

Joined: Sat Dec 25, 2004 11:29 am
Posts: 10
Post Re: Dropping Weapon Upon Death
You can revisit previous levels if you really need weapons.

Personally this change doesn't affect me much since I play challenge but dropping weapons like in Quake I would be nice.


Sat Jun 14, 2008 9:46 pm Profile YIM

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: Dropping Weapon Upon Death
Dude, revisiting levels in coopordie = death. Unless you haven't quit the game. I don't know about you, but after dying, I usually quit.

Quote:
PS: I beat the mines today after like 7 attempts


I had endless blaster trouble on that dang level too!


Sun Jun 15, 2008 12:05 am Profile

Joined: Thu Sep 06, 2007 11:22 pm
Posts: 81
Post Re: Dropping Weapon Upon Death
Get all the weapons you need from Jail1, then do wsrv_login and it'll take you back with all your weapons so you can go back to the mines.


Sun Jun 15, 2008 1:48 am Profile

Joined: Sat May 10, 2008 12:35 am
Posts: 114
Post Re: Dropping Weapon Upon Death
Jail 1?


Sun Jun 15, 2008 6:39 am Profile

Joined: Thu Sep 06, 2007 11:22 pm
Posts: 81
Post Re: Dropping Weapon Upon Death
Main Gate level


Sun Jun 15, 2008 3:39 pm Profile
Display posts from previous:  Sort by  
 [ 44 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: claudebot [Bot 2024-04-20]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Initial forum style by Vjacheslav Trushkin.