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My Quake 2 Mission-pack: Stroggos Retaliates
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Rodrigez
Joined: Sat May 10, 2008 12:35 am Posts: 114
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
I'm surprised. My main worry was that it would lag to Stroggos and back. There are downfalls of using newer PC's with old games Bet you're just being nice, you are way ahead of me in terms of map-creating skill. OK, try and answer some of the questions above. and if there's anything the stuck out as a bit odd, please tell. I'm going to be gone for a few days on vacation, so take your time
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Fri Jul 04, 2008 4:11 pm |
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Rodrigez
Joined: Sat May 10, 2008 12:35 am Posts: 114
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
OK, back, all comments and criticism welcome
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Sun Jul 06, 2008 10:02 pm |
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Fido
Joined: Thu Sep 06, 2007 11:22 pm Posts: 81
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
How big is your map?
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Sun Jul 06, 2008 10:11 pm |
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Rodrigez
Joined: Sat May 10, 2008 12:35 am Posts: 114
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
Big? Size, or what? Maybe 10-15 rooms... Size is in Filefront.
Brushes: 483
Entities: 118
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Sun Jul 06, 2008 10:16 pm |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
Hey, interesting map! I'm impatient to test more.
First remark: it's related to your texturing, so you could probably refine it later. I think you should more differentiate ceiling from floor by using different textures or textures sets.
_________________ Playing : Tiny Attacks
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Sun Jul 06, 2008 10:19 pm |
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Rodrigez
Joined: Sat May 10, 2008 12:35 am Posts: 114
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
Well, we'll see how much I can get inspired to do I see, I tried to always use different textures for ceilings and floors, but I will go through and make sure none are too similar, thanks.
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Sun Jul 06, 2008 10:49 pm |
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Teo
Joined: Sat Feb 02, 2008 6:43 am Posts: 151
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
I don't know how you mappers do these complicated brushes, it's just too hard for me. For example, that little corridor after the porch area, the door itself is really unique, I cannot make such complicated brushes... maybe I have to try GTK Radiant, maybe it's because of the editor... or because I suck at mapping. Everything is excellent brush-wise, entity-wise. Only a few areas I'd change the texture of. But I forgot which ones, played it a while ago. Keep up the good work.
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Mon Jul 07, 2008 5:44 am |
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Rodrigez
Joined: Sat May 10, 2008 12:35 am Posts: 114
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
Its very easy with GTK Radiant. I used to be the same as you Teo, but with GTK, it's as easy as pressing "e" and dragging the green dots around. If you want, you can have this map when finished or even WIP if you wish.
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Mon Jul 07, 2008 6:14 am |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
Gtk Radiant rules, it's a pleasure to create a map with it. Trust a poor programmer who think he could create anything before trying this tool
_________________ Playing : Tiny Attacks
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Mon Jul 07, 2008 7:02 pm |
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Rodrigez
Joined: Sat May 10, 2008 12:35 am Posts: 114
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Re: My Quake 2 Mission-pack: Stroggos Retaliates
Hahaha, agreed GTK is the best, Quark wouldn't even start up for me Help needed: does anyone here know how to make lasers for your Quake 2 maps?
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Mon Jul 07, 2008 8:11 pm |
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