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 Lazarus GPL confirmation by David Hyde 
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Post Lazarus GPL confirmation by David Hyde
Here is the email I have sent today august 19 2003 to David Hyde :
Pat AfterMoon wrote:
Hi David Hyde,

Since the Quake2 engine source was opened and released under the GPL licence by idsoftware, there are a lot of hot new developpement using this engine.
Most of these contributions are engine based, but the job you have done on the gameplay side in the past with the Lazarus mod is awesome.

But for us to use your contribution, it must be clearly relicenced to being compatible with the GPL licence.

Knightmare says that he has already asked you about this subject in the past, and he says that you are ok. But infortunally he has loosen your email answer, and it would be better for the GPL Quake2 community to have a clear confirmation from you.

Of course this email confirmation (I hope you will send it) will only apply to your own development. Pieces of code used inside Lazarus that come from third party coders (including rogue, fmod ...) are not concerned. Third party code that is incompatible with the GPL licence has already been removed or rewriten by Knighmare himself.

A clear confirmation will allow the GPL Q2 community to definitivelly adopt Lazarus.
Last year I sended a similar mail to Steve Yeager the author of the AceBot Q2 mod, The result of his answer (http://www.aftermoon.net/?page=20020730_acebot) is that now the AceBot source code is the base for a lot of recent projects.

For your info : http://www.quakesrc.org/forum/viewtopic.php?t=1360

A simple mail saying that you are ok for the use of your code under a GPL licence could be enought. Thanks in advance ;-)

CU

Pat

PS : Copy to Knightmare


Here is the David Hyde answer received at the same date :

David Hyde wrote:
Pat,
Anyone is welcome to use the Lazarus source code in any way they see fit,
subject to id Software's license restrictions. Good luck with your project.


So now, with the knightmare rewrite of third party code, the Lazarus code status regarding the GPL licence is clear.

* Pat is happy *

PS : the old email of david Hyde is no more available, he can now be contacted here :
Image


Tue Aug 19, 2003 1:04 pm
Post 
Knightmare has finally found in his archive his own (old) request to David Hyde :

David Hyde email sent to Knightmare :
Quote:
All Greek to me. Do whatever you want with anything
you've gathered from Lazarus, and good luck.


>----- Original Message -----
>From: "Jan Schmidt" <knightmare66 "*" yahoo.com>
>To: "David Hyde" <rascal "*" vicksburg.com>
>Sent: Sunday, March 24, 2002 1:03 PM
>Subject: Re-licensing my mdo

> DH,
>
> I was wondering if it would be OK with you if I
> re-license my mod (which uses a lot of Lazarus code)
> under the GPL. I'm asking this because since my mod
> will only work with my modified GPL engine (tho the
> source can easily be recompiled for a stock
> Q2-compatible build), it has to be GPL as well.
>
> Thanks,
>
> Knightmare


So my email to David Hyde and his answer are only a confirmation of this good thing.

Thank you knightmare for the initial idea and for the big work of making all this good stuff compatible with the GPL.

Knightmare email sent to me :
Quote:
Date: Tue, 19 Aug 2003 07:40:39 -0700 (PDT)
From: Jan Schmidt <knightmare66 "*" yahoo.com>
To: "pat aftermoon" <pat "*" aftermoon.net>

As far as the state of the code, everything in both
the engine and the Lazarus DLL is OK under the GPL.
All proprietary code has been either removed or
totally re-written. FMOD has been totally removed,
the 3Dfx header removed, and the 3Dfx fog support
stripped out (OpenGL fog is still there), and all the
Rogue code was completely re-written, or if it was
unused, deleted.

>----- Original Message -----
>--- <pat "*" aftermoon.net> wrote:
>
> Can you confirm me the actual state of kmquake2
> regarding the GPL (lazarus, fmod, ...)


So now, the only thing to do is to look at Knightmare website and wait for the next release of his engine/dll with Lazarus, CTF, 3Team CTF, and ACE bot all merged in one DLL :
http://www.geocities.com/knightmare66/


Tue Aug 19, 2003 7:24 pm
Post 
thats awesome... Nice work guys. :D


Thu Aug 21, 2003 7:31 pm
Post 
yipie!


Sun Aug 24, 2003 2:24 pm
Post 
Good job pat can't wait till you merg it all togeather in coop or die.


Wed Sep 10, 2003 6:06 am
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