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 Some problems with the mod... 
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Post Some problems with the mod...
Hey - I am a vortexer, and I logged on today, my quake2 won't let me run CooporDie in openGL like every other Q2 mod will. Also, when I create a game, I start out with no spawn pads in the map, whats up?


Sun Aug 11, 2002 8:01 am
Post Some problems with the mod...
Quote:
On 08-11-2002 12:01 enjoy incubus wrote:
... quake2 won't let me run CooporDie in openGL ... when I create a game, I start out with no spawn pads in the map, whats up?


The modified engine used by COOP or DIE is derived from the ID software 3.20 release. Nothing was modified concerning display or OpenGL.
Concerning the start map when you create a game, if you are in the right map (q2dm1) but without teleporters, it's probably because XMLRUles can't apply (see error message in the console and report it here).
It can occurs if the files expat.dll is not in your quake2 directory. This file is in the q2coopordie02a.zip file.


Sun Aug 11, 2002 9:11 am
Post Some problems with the mod...
i had that problem b4, but when i created the shortcut, the problem stopped.... dont no y...


Wed Aug 14, 2002 4:34 pm
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