Re: overflow caused by bodies
This bug is not related to coopordie nor your PC specs, this is an engine limit. The number of entities (monsters, items, explosions ...etc.) at the same time is limited. When body corpse explode they produce multiple pieces that greatly increase this number. The use of the machine gun can also cause this type of problems.
Some recent engines like KMQuake2 have increased the limit, but like I want coopordie stay compatible with standard engine, so there is no easy issue...
Here is a good article related to this problem :
Quake II - ERROR: *Index overflow (and Other Horrible Nasty Problems) SOLVEDCurrently the coopordie WorldServer take the last 20 dead bodies per map. One possibilities to limit the problem could be to check the position of corpses and limit their amount per place, by only displaying the most recent. Another feature added to my endless todo list