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 The new inventory per team system 
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Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post The new inventory per team system
I'm a little busy and I will complete this message tomorrow.

In short, you now have a specific inventory for regular mode, and a specific inventory for each team you play with in challenge mode.

You can select your default game mode in your profile, it will apply when you host a game. When a player join a game, he turns to the game mode selected by the host.

When in the StartMap, hit F1 and look at the message that describe the current mode.

In challenge mode, if a player quit the team, everybody return to StartMap.

Note about the update: When I have upgraded the database, all previous challenge mode inventories were attributed to solo game, except for the most recent challenge mode teams. If you have already progressed in challenge mode with a teammate in the past and want me to convert your solo inventory into a teamed one, send me a private message.

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Playing : Tiny Attacks


Fri Jun 27, 2008 12:26 am Profile WWW
Champion in solo and duo and trio

Joined: Sat Feb 02, 2008 6:43 am
Posts: 151
Post Re: The new inventory per team system
Yes! We were waiting for this so long! :)
Did you add the "Premonition of Angron" campaign as well? And, is there a prize for winning it?


Fri Jun 27, 2008 5:33 am Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: The new inventory per team system
Teo wrote:
Did you add the "Premonition of Angron" campaign as well?
Not even, it's the next step on my list ;)
I need to add coop spawn point through xmlrules and find a way to handle the end of the mission.

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Fri Jun 27, 2008 5:48 am Profile WWW
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: The new inventory per team system
I've just corrected a bug that has affected inventory management and StartMap of regular players (no challenge mode) since June 26. All should now works, sorry for the convenience.

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Playing : Tiny Attacks


Mon Jun 30, 2008 12:14 am Profile WWW
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