Re: How the hell do you finish Crash 'n Masacre?
offtopic: So we could get an special reward for the first team (I bet is going to be team) that finishes it?
</offtopic>
Well.. as a matter of fact I disabled the items' laser, but couldn't find the yellow lasers. Going to take a look to the .xml to see if it is probably a typo somewhere.
@Mik1: I'm pretty interested in that.
EDIT:
Code:
<entity>
{ "classname" "item_invulnerability" "origin" "1480 1456 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "item_adrenaline" "origin" "1472 1336 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "item_enviro" "origin" "1552 1336 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "item_breather" "origin" "1592 1336 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "item_adrenaline" "origin" "1512 1336 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "item_pack" "origin" "1600 1456 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "item_pack" "origin" "1560 1456 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "item_quad" "origin" "1520 1456 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "trigger_once" "spawnflags" "4" "targetname" "teleporter" "target" "endportalstart" "message" "You made it.\nNow a teleporter will get you back." "sounds" "2" }
</entity>
−
<entity>
{ "classname" "target_speaker" "origin" "784 992 316" "noise" "world/lite_on1" "attenuation" "2" "volume" "1" "targetname" "headkilled" }
</entity>
−
<entity>
{ "classname" "ammo_bullets" "origin" "1488 1432 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "ammo_bullets" "origin" "1496 1432 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "ammo_bullets" "origin" "1504 1432 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "ammo_bullets" "origin" "1504 1432 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "ammo_shells" "origin" "1536 1432 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "ammo_shells" "origin" "1560 1432 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "ammo_shells" "origin" "1548 1432 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "ammo_shells" "origin" "1572 1432 168" "target" "finalstuff" }
</entity>
−
<entity>
{ "classname" "trigger_counter" "spawnflags" "1" "count" "16" "targetname" "finalstuff" "target" "teleporter" }
I'm not understanding, You pretend the player to actually grab those so lasers get deactivated?