On a gamer point of view, the actual result of my work on this boss is pretty disappointing, particularly if you compare it to the
6th Venom's one (try it, it's worth the try):
But it's my first contest and I'm relatively new to Doom3. From the coopordie2 point of view, I've learn a lot. And what I've done exactly fit my future project's need: an existing monster model with my own AI script variations.
Imagine when the AI script will be directly downloaded from the worldserver, you will face a monster without knowing what he is capable of...
A screenshot of my boss and two of his minions: