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 Alowing more players? 
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Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Alowing more players?
Ok.. really, WHY WE CAN'T allow more than 4 playreS?

I mean... there are ways to acomplish that... so, why not?

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Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Thu Jul 16, 2009 3:49 pm Profile
Champion in solo and duo

Joined: Wed Dec 10, 2008 10:06 am
Posts: 76
Post Re: Alowing more players?
I wouldn't mind it, as long as it's restricted to regular mode only.


Thu Jul 16, 2009 5:04 pm Profile
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Alowing more players?
Even on challange (u'll stil have the oportunity to set only 4 :P)

BTw... when we'll get the next releeaaasseee?!?!!? (i'm kiddddinggg!!!)

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Thu Jul 16, 2009 5:37 pm Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: Alowing more players?
when pat will have some time to make the new release :lol:

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Thu Jul 16, 2009 7:19 pm Profile YIM
Champion in solo and duo and quartet

Joined: Thu Apr 09, 2009 4:40 pm
Posts: 36
Post Re: Alowing more players?
32 players in co-op is too much, but I doubt we could get that many people at once, unless we have some sort of special co-op day of the year/month/week where everyone joins the same server. =)
Also, I'd worry about overflowing. I'd say 10 players should be the maximum, I was going to say 8 but some people will just want it to be rounded up. =p
4 is enough, because I have a hard time getting kills, unless I want to risk bumping into a friend, or I'm doing the killing.
However, I'd still like to be able to play with more people. Whether it's regular mode only, or if there will be new stars for more players, I don't care. =)

Anywho, we need more ammo for that. If it's regular mode only, please make it so people can enter/exit without forcing everyone to go to startmap. I'd be one of those people that would exit to get ammo/armor/health every now and then. =p


Mon Jul 20, 2009 3:45 pm Profile
Champion in solo and duo

Joined: Sun May 04, 2008 5:48 pm
Posts: 2
Post Re: Alowing more players?
How about an event or something, where we would be able to easily gather to one game and slay makron . I mean not change the basics of this mod 'coopordie' but make an event at certain day, when we can all gather at the same spot . Just wondering.

Hmm, has anyone finished challenge 4 people team ? We should gather da team of 4 people using no mods . That would be cool .

6 people would be enough, cause the game would be too easy gang banging monsters 10 people team . :D


Mon Jul 20, 2009 4:05 pm Profile
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Alowing more players?
Mmm.. a huge map, makron covered by a buttom.. kinda 31 coop spawn points...

MMm.. 2 modifications on the code (change the name of 2 things) and you're done?, wait.. i'm thinking on cleancode :P It may need more than 2 simple modifications O.O


But still... would be fun, and... I wouldn't worry about having an overflow... If 32 people can play on DM... that has more action, why not 16 on coop..?

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Mon Jul 20, 2009 5:58 pm Profile
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