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ANDREI add-on for the classic Quake2 campaign
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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ANDREI add-on for the classic Quake2 campaign
The ANDREI add-on is available for everybody since the 10.04 release (April 2010). You can have it by pushing a button in the Startmap every time you login. In a few words, this add-on increase the number of monsters and the level of difficulty.
Like this add-on seems appreciated by a lot of players, I would like to see it a little more polished and balanced. I think the biggest concern is in some places where there are too much monsters or items, and it cause engine bugs (overflow).
Proposition for the last map (Makron): reduce the number of monsters, spawn them by waves, remove any possibility to avoid them.
If you have any comment or bug report about ANDREI add-on, feel free to post them here (with politeness and respect to ANDREI work).
_________________ Playing : Tiny Attacks
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Fri May 21, 2010 3:27 pm |
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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Re: ANDREI add-on for the classic Quake2 campaign
pat, i reduced the amount of monsters in the last map and they should spawn in waves.
here's the code:
*** EDIT from admin: code removed for readability of the discussion, but copy/pasted in a local file ***
it's something like that: 8 mutants,again 8 mutants, 6 commander tanks and 2 boss2-es (flying boss) and lastly, an invasion of gunners.
is that all right?
also, would there be any problem if i would spawn 2 makrons? (you should reach an easter egg to spawn them)
_________________ Quaking like it's the '98s. Feel free to add me on Steam.
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Fri May 21, 2010 4:52 pm |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: ANDREI add-on for the classic Quake2 campaign
Thanks for your quick answer ANDREI. Your contribution is welcome and like it is optional I'm OK to let you a decent amount on freedom with it. But I think you could enhance it a lot more by taking the time to listen comments from more people. Be patient, I'm sure it will be beneficial for all
_________________ Playing : Tiny Attacks
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Fri May 21, 2010 5:29 pm |
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mik1
Joined: Fri Aug 31, 2007 12:06 pm Posts: 165
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Re: ANDREI add-on for the classic Quake2 campaign
ANDREI wrote: also, would there be any problem if i would spawn 2 makrons? (you should reach an easter egg to spawn them) i hope you DONT mean after you beat makron, possibly go party in the secret room and when you come back 2 makrons team up on you with BFGs before you leave the map?
_________________ Playing: Vido gams xRDVx wrote: "Put oil in your hands and your hands around his wiener"
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Sat May 22, 2010 7:41 pm |
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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Re: ANDREI add-on for the classic Quake2 campaign
i didn't really decide the location, but i want to know what do you think about it adding 2 makrons
_________________ Quaking like it's the '98s. Feel free to add me on Steam.
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Sat May 22, 2010 8:20 pm |
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xRDVx
Joined: Wed Oct 01, 2008 6:21 pm Posts: 322
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Re: ANDREI add-on for the classic Quake2 campaign
FFS! NO!
Maybe if you make another separated map (like The Cave People) on boss2.. BUT FFS, NO! That would totally defeat the whole 'Let's beat the camapign', even being aware of it.
_________________ Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what! I really need to follow that "thing" I so call friend.
xRDVx wrote: "Humans can dream... and so do I." mik1 wrote: "i like boys"
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Sat May 22, 2010 8:27 pm |
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