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 How the hell do you finish Crash 'n Masacre? 
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Quake2 betatesters

Joined: Wed Dec 24, 2008 1:16 pm
Posts: 3
Post How the hell do you finish Crash 'n Masacre?
I've been looking all the map, using even noclip [hence why I post from here] and I couldn't find any monsters to kill nor the way to deactivate green lasers.

I know probably that by revealing this secret Crash 'n massacre would lose it's meaning. But it wouldn't, you still have to make it happen (which is the hard part).

So.. what did I miss?


Sun Mar 21, 2010 11:51 am Profile
Champion in solo and duo and trio and quartet

Joined: Fri Aug 31, 2007 12:06 pm
Posts: 165
Post Re: How the hell do you finish Crash 'n Masacre?
(long time no post) this is howi think it goes. the F1 says you gotta kill the technican so i think killing it disables the laser. and because its glitched you cant trigger the event. still that doesnt stop you from complethnig the map. you gotta rocketjump to the items, get inv, and walk to the teleporter.

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Mon Mar 22, 2010 1:51 pm Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: How the hell do you finish Crash 'n Masacre?
I have never finished this map myself.

@Mik1: can you be more precise, what is the glitch about the technician?

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Mon Mar 22, 2010 10:04 pm Profile WWW
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: How the hell do you finish Crash 'n Masacre?
offtopic: So we could get an special reward for the first team (I bet is going to be team) that finishes it?

</offtopic>

Well.. as a matter of fact I disabled the items' laser, but couldn't find the yellow lasers. Going to take a look to the .xml to see if it is probably a typo somewhere.

@Mik1: I'm pretty interested in that.


EDIT:
Code:
<entity>
{ "classname" "item_invulnerability" "origin" "1480 1456 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_adrenaline" "origin" "1472 1336 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_enviro" "origin" "1552 1336 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_breather" "origin" "1592 1336 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_adrenaline" "origin" "1512 1336 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_pack" "origin" "1600 1456 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_pack" "origin" "1560 1456 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "item_quad" "origin" "1520 1456 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "trigger_once" "spawnflags" "4" "targetname" "teleporter" "target" "endportalstart" "message" "You made it.\nNow a teleporter will get you back." "sounds" "2" }
</entity>

<entity>
{ "classname" "target_speaker" "origin" "784 992 316" "noise" "world/lite_on1" "attenuation" "2" "volume" "1" "targetname" "headkilled" }
</entity>

<entity>
{ "classname" "ammo_bullets" "origin" "1488 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_bullets" "origin" "1496 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_bullets" "origin" "1504 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_bullets" "origin" "1504 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_shells" "origin" "1536 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_shells" "origin" "1560 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_shells" "origin" "1548 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "ammo_shells" "origin" "1572 1432 168" "target" "finalstuff" }
</entity>

<entity>
{ "classname" "trigger_counter" "spawnflags" "1" "count" "16" "targetname" "finalstuff" "target" "teleporter" }


I'm not understanding, You pretend the player to actually grab those so lasers get deactivated?

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Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Mon Mar 22, 2010 10:28 pm Profile
Champion in solo and duo and trio and quartet

Joined: Fri Aug 31, 2007 12:06 pm
Posts: 165
Post Re: How the hell do you finish Crash 'n Masacre?
xRDVx wrote:
offtopic: So we could get an special reward for the first team (I bet is going to be team) that finishes it?

</offtopic>

Well.. as a matter of fact I disabled the items' laser, but couldn't find the yellow lasers. Going to take a look to the .xml to see if it is probably a typo somewhere.

@Mik1: I'm pretty interested in that.


EDIT:
Code:
<entity>
<entity>
{ "classname" "item_enviro" "origin" "1552 1336 168" "target" "finalstuff" }
</entity>


I'm not understanding, You pretend the player to actually grab those so lasers get deactivated?

i also got 1 question.. if you have env suit that can be picked up multiple times in coop does it trigger only 1st time? also the glitch seemed to be fixed when i checked and i think the map worked fine to me.

_________________
Playing: Vido gams
xRDVx wrote: "Put oil in your hands
and your hands around his wiener"


Thu Apr 01, 2010 8:34 am Profile
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