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 Hey Guys. 
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Joined: Mon May 31, 2010 4:20 pm
Posts: 2
Post Hey Guys.
Hey there. Sarodinian here, new here, looking for a couple games, and a more modern engine for Quake 2. I've been satisfied with KMQuake2, but that apparently doesn't work with COOP or DIE. So, I'm looking for a replacement. Any suggestions? Places I look are either down, or virus infested.


Tue Jun 01, 2010 9:47 pm Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: Hey Guys.
hi too.


you can use EGL, but to play coop or die with EGL, you have got to do the following things:

1)Create a shorcut to the coopordie's bat (coopordie_edit_me_before_first_run)
2)Right click on the shortcut, properties, and add at target (at the end of the line) this thing: +set net_compatibility 1.

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Wed Jun 02, 2010 9:24 am Profile YIM
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: Hey Guys.
@ANDREI: are you sure ? The "+set net_compatibility 1" is for Quake2XP, EGL don't need it, you only have to replace "quake2.exe" by "egl.exe" in your "*.bat" file.

Welcome Sarodinian ;)

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Wed Jun 02, 2010 12:25 pm Profile WWW
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: Hey Guys.
@Pat: yes,i am sure. it didn't work before setting '+set net_compatibility 1' but after i set it, it worked.

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Quaking like it's the '98s.
Feel free to add me on Steam.

Join Coopordie's Discord Server.


Wed Jun 02, 2010 2:55 pm Profile YIM
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Hey Guys.
Andrei: You fail <.<

I'm sure EGL doesn't do that kind of stuff.. I just tested it! No net_compatibility, not anything... It just works!

IN the mean time: Use EGL, it's awesome. If you're not looking for the effects (which I guess is not the case) use AprQ2.

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mik1 wrote: "i like boys"


Wed Jun 02, 2010 7:22 pm Profile

Joined: Mon May 31, 2010 4:20 pm
Posts: 2
Post Re: Hey Guys.
EGL actually doesn't really work for me. I download it, install it, but it doesn't launch. Gives me OpenGL errors, but this was after playing around with it trying to tweak the settings. If you've got any ideas, share? I just managed to get the mod to work with Vanilla Quake.


Wed Jun 02, 2010 7:42 pm Profile
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: Hey Guys.
If It's throwing OpenGL errors, you probably don't meet minimum requeriments or you have something missing..

Can you be more specific?

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Wed Jun 02, 2010 8:20 pm Profile
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