First Image:
Box Texture ComparisonFrom left to right: Standard High-Res Pack, zethzune 2010, zethzune 2011; creation process of 2011.
I still need to create the color and label variations for the box. As with the 2010 pack all crates will be correctly labeled in "Strogg" (English with Strogg characters) for destination. Interestingly, due to sloppiness by Willits (Q2 Map Designer), the boxes in the Supply Depot are from multiple texture sets, and with my texture pack this makes it appear as if it is actually a shipping hub with destined boxes!
Edit: Now with real* normal maps!
Image* Actually they're fake, but they're more real than the usual crap generated from average RGB as depth. I use the same method on a separately created depth map version of the texture. Real real normal maps are generated using a mesh in something like Maya or using volumetric pixels in zBrush or Mudbox.