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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Expansion packs
Well, it's been some time since Pat said something like this: "...the only and last update i would add on Coopordie would be the expansion packs. That's not planned to be done soon though.".
Now I'd like to ask you, what else is required in order to add the expansion packs, except the teleporters and an eventual bigger startmap? Probably the stars... but those aren't required though.
Theoretically, in my opinion, they should be just like the additional maps (Stench, Premonition of Angron) except that they need some additional code-lines on the world server. Probably some copy-paste script =), but with some additional items (Double Damage, Double-FireRate, the new weapons etc).
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Wed Jul 11, 2012 9:04 pm |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: Expansion packs
Hi ANDREI, ANDREI wrote: what else is required in order to add the expansion packs The answer is here : viewtopic.php?p=3404#p3404Expansion packs have separate DLL, so all the coopordie DLL modifications have to be reported to them. The main reason I won't do it myself is similar to the reason I won't work anymore on coopordie for Quake2 : Quake2 is written in C and the worldserver is written in PHP. I'm no more interested by these languages. My new projects are written in C# (with Unity), and worldserver in C# (with IIS). I'm sorry for that, but of course, coopordie for Quake2 is open-source and if somebody want to do it, there is no problem.
_________________ Playing : Tiny Attacks
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Thu Jul 12, 2012 8:14 am |
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metalgamer1997
Joined: Sun Jun 10, 2012 3:16 pm Posts: 339
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Re: Expansion packs
Pat AfterMoon wrote: Hi ANDREI, ANDREI wrote: what else is required in order to add the expansion packs The answer is here : viewtopic.php?p=3404#p3404Expansion packs have separate DLL, so all the coopordie DLL modifications have to be reported to them. The main reason I won't do it myself is similar to the reason I won't work anymore on coopordie for Quake2 : Quake2 is written in C and the worldserver is written in PHP. I'm no more interested by these languages. My new projects are written in C# (with Unity), and worldserver in C# (with IIS). I'm sorry for that, but of course, coopordie for Quake2 is open-source and if somebody want to do it, there is no problem. PERHAPS someone has skills to do things like this. And perhaps it`s possible to convert doom 2 maps to quake 2 XD. I`m doing good with that doom builder,but having problems with switches now.
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Thu Jul 12, 2012 12:54 pm |
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Scorch89
Joined: Wed Jul 20, 2011 12:44 pm Posts: 10
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Re: Expansion packs
Anyone heard about it ? -> http://www.moddb.com/mods/q4-opencoopUnfortunately it's unfinished
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Sat Aug 04, 2012 11:00 am |
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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Re: Expansion packs
Ignoring the fact that it's off-topic...I didn't hear about it , but Quake 4 coop would be nice. I might get it only if someone'd want to coop with me... because I already finished it 2 or 3 times a few years ago.
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Sat Aug 04, 2012 12:41 pm |
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Scorch89
Joined: Wed Jul 20, 2011 12:44 pm Posts: 10
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Re: Expansion packs
ANDREI wrote: Ignoring the fact that it's off-topic... Really ? I havent noticed ANDREI wrote: I didn't hear about it , but Quake 4 coop would be nice. I might get it only if someone'd want to coop with me... because I already finished it 2 or 3 times a few years ago. Looks very nice - btw. I'm talking about this cause there is no hope of CoD with dlc
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Sat Aug 04, 2012 4:50 pm |
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cbki98rt4
Joined: Tue Aug 07, 2012 2:27 am Posts: 2
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Re: Expansion packs
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Tue Aug 07, 2012 2:49 am |
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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Re: Expansion packs
Add me on Skype: Andreiii500. You can give me a message when you're ready to play .
_________________ Quaking like it's the '98s. Feel free to add me on Steam.
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Tue Aug 07, 2012 12:59 pm |
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