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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Quake2XP engine: coopordie ready
The latest Quake2XP engine is compatible with coopordie Attachment: 20080610_q2.jpg Attachment: 20080610_q2xp.jpg After installing Quake2XP, you need to modify your coopordie.bat and replace quake2.exe by quake2xp.exe, you also need to add "+set net_compatibility 1" to the command line, and rename the coopordie dll to "gamex86xp.dll".
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_________________ Playing : Tiny Attacks
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Tue Jun 17, 2008 9:06 pm |
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Reaper
Joined: Sat Dec 25, 2004 11:29 am Posts: 10
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Re: Quake2XP engine: coopordie ready
Is that a minimap?
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Wed Jun 18, 2008 9:59 pm |
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Fido
Joined: Thu Sep 06, 2007 11:22 pm Posts: 81
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Re: Quake2XP engine: coopordie ready
Just like in Doom! I'm gonna get this!
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Wed Jun 18, 2008 10:26 pm |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: Quake2XP engine: coopordie ready
This minimap feature is really excellent. But even in "movement detector" mode it haven't prevented me to die many time while testing the "Premonition of Angron" map pack
_________________ Playing : Tiny Attacks
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Thu Jun 19, 2008 12:16 pm |
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n00bketchup
Joined: Thu Aug 14, 2008 12:58 am Posts: 1
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Re: Quake2XP engine: coopordie ready
Hello pat, i seem to be having difficulty with this particular mod. I am new to coop mode, and the quake2xp mod. I have it working , and it brings me to the pre-game map with the updated pretty graphics, but when i press O to connect, it just says it. it uses it for chat instead of a command, and im not sure how to get around this
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Thu Aug 14, 2008 3:34 am |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: Quake2XP engine: coopordie ready
Pat AfterMoon wrote: After installing Quake2XP, you need to modify your coopordie.bat and replace quake2.exe by quake2xp.exe, you also need to add "+set net_compatibility 1" to the command line, and rename the coopordie dll to "gamex86xp.dll". N00bketchup, are you sure you have renamed the coopordie DLL to "gamex86xp.dll" ? Else the engine will use the standard DLL.
_________________ Playing : Tiny Attacks
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Thu Aug 14, 2008 3:35 pm |
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barnes
Joined: Sat Sep 19, 2009 8:41 am Posts: 12
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Re: Quake2XP engine: coopordie ready
Hi to all, im autor of quake2xp for new version of q2xp not need rename coopordie dll in net compatibility mode engine work with original game dll name
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Sat Sep 19, 2009 10:47 am |
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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Re: Quake2XP engine: coopordie ready
n00bketchup, also you must edit coopordie.bat :3 (if you don't know)
ALSO, TODAY I WILL GET A VIDEO CARD/openGL I THINK
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Sat Sep 19, 2009 3:34 pm |
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mik1
Joined: Fri Aug 31, 2007 12:06 pm Posts: 165
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Re: Quake2XP engine: coopordie ready
how can the minimap see difference between wall floor ceiling brushes ect
_________________ Playing: Vido gams xRDVx wrote: "Put oil in your hands and your hands around his wiener"
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Thu Sep 24, 2009 8:50 am |
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ANDREI
Joined: Tue Jun 23, 2009 3:30 pm Posts: 623
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Re: Quake2XP engine: coopordie ready
i think, you can change views between X/Y Y/Z X/Z
EDIT:This reply has no logic..
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Thu Sep 24, 2009 12:39 pm |
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