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 xmlrules.. 
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Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post xmlrules..
why xmlrules can't manipulate worldspawn or geometries? if it can make triggers, i think that it may be normally to be able to make other things

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Mon Dec 28, 2009 10:43 pm Profile YIM
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: xmlrules..
The geometry is precomputed with the mapping tools and can't by modified "on the fly". The entities are in a separate part taken in account when loading the map, it is why it's easier to modify them with xmlrules.

With the original game, the triggers use a temporary piece of geometry to define their area. But I have added a modification for embedding the area coordinates directly with entities (ex: "mins" "-928 264 -32" "maxs" "-536 424 200"). It is why triggers can be added through xmlrules.

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Tue Dec 29, 2009 8:00 am Profile WWW
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