Last visit was: Sat Nov 23, 2024 12:35 pm It is currently Sat Nov 23, 2024 12:35 pm

All times are UTC




 [ 5 posts ] 
 skill level 
Author Message
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post skill level
setting skill is considered as cheat? i mean, writting in console "set skill 1", this sets skill to easy. is it allowed?

_________________
Quaking like it's the '98s.
Feel free to add me on Steam.

Join Coopordie's Discord Server.


Mon Nov 30, 2009 1:26 pm Profile YIM
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: skill level
Yes, setting skill is considered as cheat.

But I think it is not possible to change the skill with coopordie without a hack, the variable is locked. I have removed you from the betatester list, could you retry and tell me if you can change the skill level ?

_________________
Playing : Tiny Attacks


Tue Dec 01, 2009 12:11 pm Profile WWW
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: skill level
Pat AfterMoon wrote:
I have removed you from the betatester list


i was going to tell you to remove the stuff, because i am normally the host when i play challenge mod with one or more players and i had to avoid the stuff xD


Pat AfterMoon wrote:
could you retry and tell me if you can change the skill level ?


yes, i tried; and i can't change the skill level (also, i can change worldserver to 0 :lol: :lol: :lol: )

_________________
Quaking like it's the '98s.
Feel free to add me on Steam.

Join Coopordie's Discord Server.


Tue Dec 01, 2009 2:13 pm Profile YIM
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: skill level
Hey, Pat, an wonderful idea.. Why not simply wipe out all those cvars from console access?

I mean.. You can only change it WITH the dll itself... per say, there is no longer a way to "set cheats 1" since there would be no cvar called cheats, but it still exists, and IS 0.


##EDIT##
Ehh, I was lazy to create a new post, so what the hell.

Andrei: that would require that every cvar - that you want to protect - checks a variable that's either 0 or 1, or true or false, or w/e, which will lead to over-load.

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Last edited by xRDVx on Thu Dec 03, 2009 5:32 pm, edited 1 time in total.

Wed Dec 02, 2009 11:07 pm Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: skill level
i have got an ideea:

for challenge mod:pat, you should disable every cvar :D (rdv's ideea)

for regular mod: you should let us set cvars like skill,cheats,... because it's regular and it does not matter :mrgreen:

_________________
Quaking like it's the '98s.
Feel free to add me on Steam.

Join Coopordie's Discord Server.


Thu Dec 03, 2009 9:06 am Profile YIM
Display posts from previous:  Sort by  
 [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: claudebot [Bot 2024-04-20]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Initial forum style by Vjacheslav Trushkin.