Re: Overflow due to Configstrings
This overflow problem is not new :
viewtopic.php?p=1236#p1236I have deactivated dead corpses for the Angron campaign, but the overflow continue to occur on my machine. If I remember well, it doesn't occur with some engines (R1Q2 ? EGL ? ...).
Keep me informed if you have more precisions, but I'm afraid it's related to the number of entities used by the mapper.
EDIT: I have tested with EGL and got the problem, but later than with the classic engine and in a very "heavy" context (tons of monsters, tons of gibs and use of the machine gun).
EDIT2: I've got the problem with R1Q2, and without a really heavy context. I will try this campaign outside coopordie, but I'm afraid the problem already exist
Edit3: It doesn't seem to occur outside coopordie, while testing the campaign offline. I will have to look more in deep. I'm sorry, but it won't probably be solved this year