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xRDVx
Joined: Wed Oct 01, 2008 6:21 pm Posts: 322
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Crash 'n' Masacre Problem
The 4th coop spawn is outside the map, i mean, into the space... or even, into the walls (i've not tried, because I'm never the 4th one to spawn)...
So, this means that we end up being only 3 persons killing stuff while the 4th one stays doing nothing..
I sopouse it should be just moving the spawn point to inside the map... but I can't really fix/see if that's all we need to do.
Thanks =)
_________________ Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what! I really need to follow that "thing" I so call friend.
xRDVx wrote: "Humans can dream... and so do I." mik1 wrote: "i like boys"
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Sun Jun 28, 2009 11:22 am |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: Crash 'n' Masacre Problem
xRDVx wrote: The 4th coop spawn is outside the map, i mean, into the space... or even, into the walls You're right, the 4th coop spawn is on a wrong place. I have corrected it, now it should be near the first spawn. If you could try it with 3 others teammates, I would appreciate the feedback.
_________________ Playing : Tiny Attacks
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Sun Jun 28, 2009 3:42 pm |
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xRDVx
Joined: Wed Oct 01, 2008 6:21 pm Posts: 322
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Re: Crash 'n' Masacre Problem
Ok.. it works now...
The 2nd player spawns with the first, i think, and the 4th spawn with third...
Got photos of all together, well.. we 2 together...
Important things is that it works now.
_________________ Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what! I really need to follow that "thing" I so call friend.
xRDVx wrote: "Humans can dream... and so do I." mik1 wrote: "i like boys"
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Mon Jun 29, 2009 10:20 am |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: Crash 'n' Masacre Problem
xRDVx wrote: Ok.. it works now... Cool Thanks for the feedback.
_________________ Playing : Tiny Attacks
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Mon Jun 29, 2009 5:29 pm |
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xRDVx
Joined: Wed Oct 01, 2008 6:21 pm Posts: 322
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Re: Crash 'n' Masacre Problem
It is funny to be 2 players filling up 4 slots =)
_________________ Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what! I really need to follow that "thing" I so call friend.
xRDVx wrote: "Humans can dream... and so do I." mik1 wrote: "i like boys"
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Mon Jun 29, 2009 6:39 pm |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: Crash 'n' Masacre Problem
xRDVx wrote: It is funny to be 2 players filling up 4 slots =) ??? You have tested with 2 quake client per player?
_________________ Playing : Tiny Attacks
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Mon Jun 29, 2009 7:32 pm |
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xRDVx
Joined: Wed Oct 01, 2008 6:21 pm Posts: 322
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Re: Crash 'n' Masacre Problem
Yeah =)
_________________ Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what! I really need to follow that "thing" I so call friend.
xRDVx wrote: "Humans can dream... and so do I." mik1 wrote: "i like boys"
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Mon Jun 29, 2009 7:44 pm |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: Crash 'n' Masacre Problem
He he, it make me think about an old screenshot of my desktop:
_________________ Playing : Tiny Attacks
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Mon Jun 29, 2009 11:20 pm |
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xRDVx
Joined: Wed Oct 01, 2008 6:21 pm Posts: 322
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Re: Crash 'n' Masacre Problem
What I haven't achived is more than 2, however, if I could, it will probably start to be laggy.
Anyway, thanks for fixing it.
_________________ Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what! I really need to follow that "thing" I so call friend.
xRDVx wrote: "Humans can dream... and so do I." mik1 wrote: "i like boys"
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Tue Jun 30, 2009 9:28 am |
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Pat AfterMoon
Joined: Sun Feb 17, 2002 7:07 pm Posts: 628
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Re: Crash 'n' Masacre Problem
Just tested: For avoiding conflict with cfg files and the save directory (when changing map) I have created 4 copies of my Quake2 directory (quake2, quake2_2, quake2_3, quake2_4). I have also launched each client with a different port (+set port 27910, +set port 27911 ...etc). But it seem that only the first client can host the game. I have tested with classic quake2 client 3.20. I have tried with EGL and get some troubles. Anyway, it work fine
_________________ Playing : Tiny Attacks
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Tue Jun 30, 2009 10:49 am |
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