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 a BIIIIG bug that must be resolved 
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Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post a BIIIIG bug that must be resolved
this is a bug of challenge mod:

Guide in profile wrote:
Challenge mode : Each time you died, you lost your inventory and you restart to the MISSION 1. But if you can go until Makron and slay him, you will be a champion, a star Champion will be displayed in front of your user name.


so, if you die, all teleporters will reset, inventory will reset but the current map teleporter is still there; sometimes i see something like this when i am close to it: The receiving center (this is under first text) locked for challenge mode players, but if i pass through it, teleports me to receiving center and everything is alright

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Mon Aug 24, 2009 9:54 pm Profile YIM
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: a BIIIIG bug that must be resolved
People have been warned they need a fresh start from Unit 1, so.. basically, even if it is there. You, if you want the stars, you WILL NOT use that teleporter, because Pat will notice, and then you won't get stars :O

I don't see it like a bug. Since it even says it is locked for some challange players. Is up to you to teleport or not.

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Tue Aug 25, 2009 10:38 am Profile
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Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: a BIIIIG bug that must be resolved
I have recently looked at the source code of the "last map" teleporter, and I can't understand how this bug can occurs. But like xRDVx said, players are warned by the "guide", if you want to earn stars, you must have to be legit.

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Tue Aug 25, 2009 10:53 am Profile WWW
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: a BIIIIG bug that must be resolved
yes, but some players may will pass through that teleporter and you will may make it to automatically "destroy"

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Tue Aug 25, 2009 12:52 pm Profile YIM
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Post Re: a BIIIIG bug that must be resolved
Do you mean completely remove the "last map played" teleporter for challenge mode games?
If so, why not, is this teleporter really used?

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Tue Aug 25, 2009 12:58 pm Profile WWW
Champion in solo and duo and quartet

Joined: Thu Apr 09, 2009 4:40 pm
Posts: 36
Post Re: a BIIIIG bug that must be resolved
I'd be fine with that teleporter removed for challenge mode. I only used it to farm combat armor near the beggining of units 2 and 3. However, people can just grab 1 combat armor, then farm the first level to make the armor go to 100.


For regular mode i'd like it to be there, because if i want to go into the same map multiple times, I can without having to start from the first level of the unit.


Tue Aug 25, 2009 4:37 pm Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: a BIIIIG bug that must be resolved
Pat AfterMoon wrote:
Do you mean completely remove the "last map played" teleporter for challenge mode games?
If so, why not, is this teleporter really used?



yes, when i was playing for first times coopordie and i was on challenge mode, i think: "hmm, the current map teleporter is still there and i may pass through it" and maybe, the new players will have the same confusion; but don't remove the regular mod teleporter :D

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Tue Aug 25, 2009 5:08 pm Profile YIM
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: a BIIIIG bug that must be resolved
Actually.. I only used it... ones, to save my *** on warehouse... I had really low health, so I farmed :D

DELETE last map played on Challange FTW...

Wait, and what if is one of those maps u don't need others, and u have to go? People will get angry if they have to start unit again 8-)

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Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Tue Aug 25, 2009 9:34 pm Profile
Admin

Joined: Sun Feb 17, 2002 7:07 pm
Posts: 628
Post Re: a BIIIIG bug that must be resolved
The main aim of the "last map played" teleporter is to reduce discomfort when a player join your party and force you to return to the startmap.

Challenge mode players are less concerned by this problem, because generally they allow only the right number of players in their game.

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Tue Aug 25, 2009 10:12 pm Profile WWW
Champion in quartet

Joined: Wed Oct 01, 2008 6:21 pm
Posts: 322
Post Re: a BIIIIG bug that must be resolved
Yeah.. I do, in fact, have settted 1 so noone pokes me :D

Then it may be a good time to implement the not allowing people to join when on a map other than Startmap :D

_________________
Someone told me this couldn't be done... Now I know that he was wrong... Still I don't remeber what!
I really need to follow that "thing" I so call friend.


xRDVx wrote: "Humans can dream... and so do I."
mik1 wrote: "i like boys"


Tue Aug 25, 2009 10:26 pm Profile
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