Re: a little bug, makron is named noclass
In fact there are two monsters: "Jorg" and the "Makron".
Jorg is the big one with the double chaingun, and "Makron" is the final one, who pilot the mechanic "Jorg".
In the standard source code, the Makron has "no monster class" and can't be spawned in a map, it is created when you destroy Jorg. I can change the DLL source code for the next version, and send the right name. I would prefer that to a hack in the worldserver that rename "unclassified" monsters to Makron.
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TODO list updated)