Last visit was: Sun Nov 24, 2024 6:01 am It is currently Sun Nov 24, 2024 6:01 am

All times are UTC




 [ 3 posts ] 
 wsrv_login not being treated as a valid command 
Author Message

Joined: Sat Aug 06, 2011 2:11 am
Posts: 2
Post wsrv_login not being treated as a valid command
I recently installed this mod and when I get into the pregame map, I hit the "o" key. Doing so only sends the login info and the command into the chat, which of course doesn't do anything. Basically, this means the command isn't taking.

I assume it's a problem with the source port I'm using (kmquake2), but I don't see how that could be an issue.


Sat Aug 06, 2011 2:56 am Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: wsrv_login not being treated as a valid command
I don't recommend you using another engine than quake 2's on coopordie , they use to make problems/crash.

Does it work with quake 2's engine?

_________________
Quaking like it's the '98s.
Feel free to add me on Steam.

Join Coopordie's Discord Server.


Sat Aug 06, 2011 6:54 am Profile YIM

Joined: Sat Aug 06, 2011 2:11 am
Posts: 2
Post Re: wsrv_login not being treated as a valid command
It does, yeah. Not sure why a source port would cause that issue... Especially since KMQuake2 was supported before (although I think that support switched to QuakeXP).


Sun Aug 07, 2011 5:45 pm Profile
Display posts from previous:  Sort by  
 [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: AhrefsBot [Bot 2021-12-30], claudebot [Bot 2024-04-20]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.
Initial forum style by Vjacheslav Trushkin.