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 yellow laser beams still active in mission 3 
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Champion in solo

Joined: Sat Sep 16, 2006 7:56 am
Posts: 41
Post yellow laser beams still active in mission 3
got the red pass in security complex, go to startmap, add monsters etc, go to last game ie Detention Centre, fight monsters again and turn off yellow laser beams.Go to small room between Detention and Security, go to startmap, add monsters etc and enter Security, fight monsters again but yellow laser beams still active. This has happen twice now.
Maybe dont add monsters on any revisited place??..
Don't know, any clues from those who have done this with added Andrei Monsters.
Thanks


Tue Jan 27, 2015 3:48 am Profile
Champion in solo

Joined: Sat Sep 16, 2006 7:56 am
Posts: 41
Post Re: yellow laser beams still active in mission 3
I ended up not going back to startmap and took on the spawn bugs on each revisited map by moving very fast all the time. It got impossible by the time I got to Torture chambers so I went back to startmap. And yes you guess it, once I had the Pyramid key, the yellow Laser beams went back to active in Security Complex. Now I'm stuck and no Invulnerability. Time to die I think. I'll eat something first.


Wed Jan 28, 2015 5:17 am Profile
Champion in solo

Joined: Sat Sep 16, 2006 7:56 am
Posts: 41
Post Re: yellow laser beams still active in mission 3
I got through. I used a Grenade Jump.


Wed Jan 28, 2015 8:03 am Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: yellow laser beams still active in mission 3
Going back to the startmap also resets the things you've done in your unit (pulling levers, pushing buttons, disabling lasers/force fields).

If I remember correctly, there should only be the bug with the dead body that follows you and eventually messed up sounds. (considering you didn't choose the additional monsters)

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Wed Jan 28, 2015 6:21 pm Profile YIM
Champion in solo

Joined: Sat Sep 16, 2006 7:56 am
Posts: 41
Post Re: yellow laser beams still active in mission 3
So Andrei, in Mission 3, no startmap whatsover (because of the deactivation by pushing buttons) and fight on, bugs and all??..


Thu Jan 29, 2015 7:46 am Profile
Champion in solo

Joined: Sat Sep 16, 2006 7:56 am
Posts: 41
Post Re: yellow laser beams still active in mission 3
Andrei, please lay out the rules for addon Monsters or is it simply once you have started with additional monsters, just keep going, spawn bugs and all???..


Thu Jan 29, 2015 10:20 am Profile
Champion in solo and duo and trio and quartet

Joined: Tue Jun 23, 2009 3:30 pm
Posts: 623
Post Re: yellow laser beams still active in mission 3
If you revisit a map, any additional monster/item/dead corpse will spawn on you. If you use the additional monsters, it'll be even worse.

There are certain units that you should not restart on (like the #3 jail unit & the #5 power unit).


You should kill as many things as possible on maps that you're going to revisit, so that they may not spawn on you :lol:.

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Fri Jan 30, 2015 12:04 am Profile YIM
Champion in solo

Joined: Sat Sep 16, 2006 7:56 am
Posts: 41
Post Re: yellow laser beams still active in mission 3
Thanks for that.
I think Power unit is Mission 6.
I have to redo this as the passage barriers are active (went to start map halfway).
Once I have completed and worked out any more of these "situations",
I'll start again (no going back to start map) :P


Fri Jan 30, 2015 8:10 am Profile
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